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We are seeking an experienced Game Engineer to architect and implement a robust, highly modular 3D character system for our upcoming game. You will be responsible for creating the core character controller, integrating skeletal meshes, and setting up an advanced animation state machine supporting fluid locomotion, combat states, and hit reactions. Performance optimization is critical, as the system must handle multiple active characters simultaneously while maintaining a stable frame rate on target hardware. In addition to the core movement mechanics, you will need to establish a clean data-driven architecture using ScriptableObjects or equivalent data assets to handle character stats, attributes, and equipment slots. The codebase must be heavily documented, unit-tested where applicable, and seamlessly extensible for future gameplay features such as magic systems or advanced melee combos.